LANGUAGE
We want all players to watch there language while at the playing field. These are parks were families bring there children  and we won't tolerate profanity.

PLAYING FIELD
The playing field is 60yards long by 25yards wide. End zones are 5yards long and 25yards wide.

TEAMS ARE TO PROVIDE THEIR OWN FLAGS
Sonic Boom flag belts are to be used.

DOWNS
Since there are no kickoffs each series starts at the 5yrd line. You get 5 downs to go 60yards
(score a TD) with no 1st downs, unless you get a 1st down through an opponent penalty.

PENALTIES
Penalties are assessed through downs. Only pass interference is assessed through yards, which is the spot of the penalty. If you are at 1st down and there is a
penalty
against the defense the offense would then have double 1st down.

TEAMS
Each team must field at least 5 players with no more than 11. Every player must bring a copy of their ID with proof of age. Players must be 18 or older to play. Each
Player must play 3 games in order to play in the playoffs.

FORFEIT GAMES
If you forfeit a game your week 7 & 8 game fees ($60) will be used to cover the forfeit. You must then put that $60 back in by your next game. 2 forfeits and your season
is over.

MOTION
No more than one player at a time is allowed to go in motion before the ball is snapped.

FORMATIONS
On offense you have a quarterback and 4 receivers. 1 player has to snap the ball (the center). You
can use any formation you want example: 1QB, 1center, 3 wrs:, or 1QB, 1center, 1 tight end, 2 wrs:
1QB, 1center, 1 tight end, 1 running back, 1 wr: You can use any variety you want but you have to
have a quarterback and a center. On defense you can use any combination you like example: 2
de's, 1 lb, 2 cbs: or 2 de's, 3 cbs: or 3 de's and 2 cbs.

BLOCKING
Blocking down field is allowed with arms extended. Defensive backs can bump receivers only at the line of scrimmage.

BEGIN PLAY
There is no indication before the ball is snapped to begin play. Play begins on the center's snap. Only quarterback can field snaps that hit the ground or go over his
head. If quarterback touches it and it hits the ground the ball is dead. QB can not be under center

PUNTS
As soon as the ball is snapped everyone is eligible to run down field. If the punt is blocked and goes out of bounce in the endzone it is a safety.
Punt can be fielded if it hits the ground. There is NO blocking on the punt return.

PUNT RETURN
No contact with punt returner till ball is caught (Double First down for running into returner)

BACKWARD PASS
When the ball is snapped the only backward pass allowed will be behind the QB. It is illegal to throw the ball forward behind the line of scrimmage and then throw it
forward again.

FUMBLES
Once the ball hits the ground it is dead. If the ball is fumbled into the endzone its spotted where the runner lost the ball. On bad snaps either infront or over qb's head
the ball is live. Only qb can field the ball cleanly, ball hits qb and drops at anytime the ball is dead where he touches it. If defender touches the ball on a bad snap it is
dead where he touches it.

DIVING
Diving to advance the ball is not allowed. You are allowed to dive for flags. Jumping to advance the ball is legal.

STRIPPING
No stripping of the ball is allowed

BALL CARRIER
Offensive player must avoid defender trying to pull his flag.

STIFF ARMING
Stiff Arming is NOT allowed

SCORING
Touchdowns are 6pts, after you score a TD you have the option to go for 1pt (5yd line) or 2pts
(10yd line).

MERCY RULE
If a teams is winning by 17pts at the 2min warning the game is over. If a team is up by 14 at the 2min warning in the second half the clock will remain continuous.

LENGTH OF THE GAME

The length of the games will be 2 half's of 20 minutes.

OVERTIME

Overtime will be played with both teams going for the 1pt or 2pt conversion.


PLAY CLOCK

The play clock begins when the referee blows the whistle. After that the offense has 10 seconds to
begin play.

TIMEOUTS

3 Timeouts a game.

TEAM ATTIRE

NO chain necklaces. Mouth pieces are optional. Shorts with pockets and of any color are allowed.
Teams are to have same jerseys or shirts. If not pinnies will be handed out at no charge to teams. EVERY TEAM MUST HAVE LEGIBLE NUMBERS.

PLAYER EJECTIONS
If you are ejected from a game it's a $25 fine and 1 game suspension.

GARBAGE
Captains will be held responsible for cleaning up trash after games.

PENALTY

OFFSIDES (Defense) - TAKE PLAY OR 1 DOWN PENALTY AT THE LOS
Defender can cross the line of scrimmage and get back only if he doesn't touch an offensive player. Defender has the option of asking the ref if he is onsides. Ref will
not declare unless you ask.

FALSE START - 1 DOWN PENALTY

FLAG GUARDING - 1 DOWN PENALTY

CLUTCHING THE RUNNER - 2 DOWN PENALTY

DELAY OF GAME - LOSS OF DOWN

STRIPPING THE RUNNER - 1 DOWN PENALTY

ILLEGAL FORWARD PASS - 1 DOWN PENALTY

PASS INTERFERENCE
AGAINST OFFENSE - 2 DOWN PENALTY
AGAINST DEFENSE - SPOT OF PENALTY/REPEAT DOWN OR AUTOMATIC FIRST AT LINE OF SCRIMMAGE

FACE GUARDING - IS ALLOWED UNLESS YOU TOUCH THE OFFENSIVE PLAYER

HOLDING ON DEFENSE - 1 DOWN PENALTY

OFFENSIVE HOLDING - 1 DOWN PENALTY

ROUGHING THE PASSER - AUTOMATIC 1ST DOWN - IF IT'S 1ST DOWN IT TURNS INTO DOUBLE 1ST DOWN

RUNNING INTO THE PUNTER - AUTOMATIC 1ST DOWN

UNSPORTSMANLIKE/UN NECESSARY ROUGHNESS - 3 DOWN PENALTY

BLOCKING DOWN FIELD (before the ball has passed the los) - 2 DOWN PENALTY

BLOCK IN THE BACK - 2 DOWN PENALTY

FIGHTING/SPITTING - SUSPENSION/MEMBERSHIP REVOKED - TO BE DETERMINED

THROWING A PUNCH/KICK - DONE FOR SEASON/MEMBERSHIP REVOKED - TO BE DETERMINED

THREATING OR STRIKING AN OFFICIAL - MEMBERSHIP REVOKED and charges pressed
RULES